Add XNA framework

Once VDP framebuffer is in place, need to add some XNA entrypoints, one for Windows, one for Xbox 360

Id #364 | Release: None | Updated: Feb 13, 2013 at 2:58 AM by GrahamStoneman | Created: Jul 17, 2007 at 7:28 AM by GrahamStoneman

Finish coding 68000 instructions

Still need to emulate: ABCD / NBCD / SBCD CHK / ILLEGAL / TRAP / TRAPV RESET / STOP MOVEM / MOVEP ROXL, ROXR RTE / RTR

Id #362 | Release: None | Updated: Feb 13, 2013 at 2:58 AM by GrahamStoneman | Created: Jul 17, 2007 at 7:24 AM by GrahamStoneman

Emulate Genesis sound chip

This bit comes last, but needs to be done.

Id #361 | Release: None | Updated: Feb 13, 2013 at 2:58 AM by GrahamStoneman | Created: Jul 17, 2007 at 7:21 AM by GrahamStoneman

Emulate VDP

Need to write a component to converts reads/writes to 0x00C00000 and 0x00C00004 (the Genesis VDP Data and Control ports) into a framebuffer for display on the Xbox 360

Id #360 | Release: None | Updated: Feb 13, 2013 at 2:58 AM by GrahamStoneman | Created: Jul 17, 2007 at 7:19 AM by GrahamStoneman

Unit tests

Write & compile small unit tests for each function (or set of functions) using Easy68k, add to MC68000Tests

Id #358 | Release: None | Updated: Feb 13, 2013 at 2:58 AM by GrahamStoneman | Created: Jul 17, 2007 at 7:15 AM by GrahamStoneman

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